Creates a sound object which can play audio files.
snd = gfx.CreateSound(
file )
→
game object: Sound
Methods
The following methods are available on the Sound object:
Boolean
Number: milliseconds: delay before playback start
Number: milliseconds: time gap between two loops
String: path to file ( “/absolute/...” or “relative/...” )
Contains the url of the loaded file.
snd.Pause
Pause the playback if the sound is currently palaying.
snd.Play
Start the playback of the current loaded audio file.