Creates a rectangular game object.
Example
cfg.Game;
function OnLoad()
{
rect = gfx.CreateRectangle( 0.4, 0.4, 0x00ffff, 6, 0xee3355 );
}
function OnReady()
{
gfx.AddGraphic( rect, 0.3, 0.2 );
gfx.Play();
}
Methods
The following methods are available on the Rectangle object:
alpha →
Number: fraction (0..1)
angle →
Number: fraction (0..1)
height →
Number: fraction (0..1)
pivotX →
Number: fraction (0..1)
pivotY →
Number: fraction (0..1)
String
Number: hexadecimal 0xrrggbb
Number: fraction (0..1)
Number: pixel
Object: Matrix
The objects alpha value
The rotation fraction of the object
rct.Contains
Checks if a point is contained in the sprite
An object for saving individual extra properties.
the PIXI graphic
The objects group identifier
The height of the object
The x pivot for rotations
The y pivot for rotations
The horizontal scaling
The vertical scaling
rct.SetMatrix
Set the individual 2d transformation
rct.Update
Updates internal properties
Indicates the objects visibility state
The obects width